Part of Cinema 4D Essentials
RS Standard Material
Cinema 4DRedshift
2 January 2023
Redshift Standard Material is the core physically-based shader in Cinema 4D’s Redshift renderer. It simulates a wide range of real-world surfaces with accurate reflections, refractions, and subsurface scattering, making it ideal for most rendering needs from metals and plastics to glass and skin.
What It Is
- Physically based shader that mimics real-world material behavior.
- Supports reflection, refraction, subsurface scattering, and translucency.
- Includes advanced controls for roughness, anisotropy, fresnel, and more.
- Designed for broad compatibility across different rendering scenarios.
How It Works
- Create Material: Add a new Redshift Standard Material in Cinema 4D’s material manager.
- Adjust Base Parameters: Set base color, reflection weight, roughness, and refraction as needed for your surface.
- Fine-tune Advanced Settings: Use parameters like anisotropy, coat, and subsurface scattering to add realism.
- Connect Maps: Link textures or procedural nodes to channels like Bump, Normal, or Displacement for surface detail.
Use Cases
- General-purpose materials: Create a variety of surfaces, from shiny metals to rough plastics.
- Realistic glass and liquids: Use refraction and translucency settings for transparent materials.
- Skin and organic surfaces: Employ subsurface scattering for realistic skin and wax effects.
- Architectural visualization: Build convincing materials for concrete, wood, and fabrics.
Benefits
- Accurate physical simulation of light interaction
- Flexible controls for artistic and realistic results
- Seamless integration with Cinema 4D and Redshift node systems
- Optimized for speed and quality on GPU renderers
Alternative Workflow – Using Node Editor
- Combine with procedural textures like Maxon Noise or Color Layer for more detailed materials.
- Use the node editor to add complex networks for custom material effects.
- Connect displacement or bump nodes for enhanced surface detail.
Video Credit: MographPlus.
Description: This video demonstrates the best way to create daily shaders with the new Standard Material in Redshift 3.5.

