Part of Cinema 4D Essentials

RS Standard Material

Cinema 4DRedshift

2 January 2023

Redshift Standard Material is the core physically-based shader in Cinema 4D’s Redshift renderer. It simulates a wide range of real-world surfaces with accurate reflections, refractions, and subsurface scattering, making it ideal for most rendering needs from metals and plastics to glass and skin.

What It Is

  • Physically based shader that mimics real-world material behavior.
  • Supports reflection, refraction, subsurface scattering, and translucency.
  • Includes advanced controls for roughness, anisotropy, fresnel, and more.
  • Designed for broad compatibility across different rendering scenarios.

How It Works

  1. Create Material: Add a new Redshift Standard Material in Cinema 4D’s material manager.
  2. Adjust Base Parameters: Set base color, reflection weight, roughness, and refraction as needed for your surface.
  3. Fine-tune Advanced Settings: Use parameters like anisotropy, coat, and subsurface scattering to add realism.
  4. Connect Maps: Link textures or procedural nodes to channels like Bump, Normal, or Displacement for surface detail.

Use Cases

  • General-purpose materials: Create a variety of surfaces, from shiny metals to rough plastics.
  • Realistic glass and liquids: Use refraction and translucency settings for transparent materials.
  • Skin and organic surfaces: Employ subsurface scattering for realistic skin and wax effects.
  • Architectural visualization: Build convincing materials for concrete, wood, and fabrics.

Benefits

  • Accurate physical simulation of light interaction
  • Flexible controls for artistic and realistic results
  • Seamless integration with Cinema 4D and Redshift node systems
  • Optimized for speed and quality on GPU renderers

Alternative Workflow – Using Node Editor

  • Combine with procedural textures like Maxon Noise or Color Layer for more detailed materials.
  • Use the node editor to add complex networks for custom material effects.
  • Connect displacement or bump nodes for enhanced surface detail.

Read more in the manual

Video Credit: MographPlus.
Description: This video demonstrates the best way to create daily shaders with the new Standard Material in Redshift 3.5.

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