Paper Fan in Cinema 4D
Cinema 4DRedshiftIntermediateFiles
28 October 2024
Paper Fan in Cinema 4D – a quick easy setup for creating an easily customizable paper fan in Cinema 4D.
This was requested by Than Htun (one of our awesome Members) who needed a paper fan for a project he was working on.
While the fan isn’t perfectly phisically accurrate, it’s quick and easy to setup, renders fast and should get you by in a pinch.
NOTE: This post was originally a project file only but members voted for a tutorial.
Here’s how to set it up:
- Make a zig-zag spline (or use a formula like we do in the project file) each zag will represent a fold
- Wrap the shape to a Circle using the Spline Wrap Deformer.
- Put that in a Lathe object to give it thickness, you can use Scaling in the Lathe to change the height of the fan.
- You can animate the From and Two settings of the Spline Wrap to make the fan open.
- You can add a slight spring to the animation with a Delay Effector.
- To make the handle I just made a copy of the paper setup, made it full height, and put it inside an Atom Array to turn the edges into geometry.
- If you bake as Alembic and then bake the objects from the timeline you can easily UV map everything.
- I used Leonardo AI to create the image for the fan and Substance Painter to add some extra details.
Project Files
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paper-fan.zip
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paper-fan-redshift.zip
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