Mosplines in Cinema 4D

Cinema 4DOctaneBeginnerFiles

23 June 2018

This video tutorial explains how to create a creepy sea anemone/starfish-like creature using MoSplines in Cinema 4D.

Here’s a step-by-step guide on how to create the effect:

  • Create a MoSpline.
  • Add a MoGraph Cloner object and make the MoSpline its child.
  • In the Cloner object, change the mode to Radial and the plane to XZ. Adjust the Radius to make the endpoints touch.
  • Increase the Count in the Cloner object to add more limbs.
  • Add a Gravity object from the Simulate tab to make the MoSplines dynamic.
  • Add a Turbulence object from the Simulate tab to create a swaying motion. Adjust the turbulence settings as desired.
  • Add a Sweep object and a Circle object. Make the Circle a child of the Sweep, and the MoSpline a child of the Circle.
  • Place all of these under the Cloner object to apply the thickness to all limbs.
  • Adjust the width of the MoSpline to control the thickness of the limbs.
  • Adjust the line graph in the Sweep object’s details to round out the ends of the limbs.
  • To make the creature interact with the environment, add a Landscape object.
  • Add a Collider Body tag to the Landscape and a Rigid Body tag to the Cloner.
  • Adjust the Bend and Curve in the MoSpline settings to change the simulation.
  • Add a Subdivision Surface to the Cloner for a smoother final render.

Project Files

mosplines-in-c4d.c4d
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mosplines-in-c4d-octane.zip
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