Globe with Moving Tectonic Plates in Cinema 4D

Cinema 4DRedshiftAdvancedFiles

12 May 2025

In this Cinema 4D tutorial we build a stylized 3D Earth with tectonic plates extruding from the surface. Each plate reveals textured, layered crust down the sides, giving a geologically inspired look. We explore two cutting techniques and show how to UV unwrap the sides for a detailed gradient texture. We also look at a nifty way of animating the plates you might not have thought about.

Fully animated and includes all models, textures, materials, lighting, and Redshift Renderer settings using and ACES workflow for better color. See our ACES guide here.

This tutorial was requested by Joanna (one of our awesome Lifetime Members) who needed to create a globe with separate tectonic plates for a project she was working on.

Project Files

Globe Free.zip
FreeCinema 4D
Download
1.3 MB
Globe Redshift.zip
MonthlyCinema 4DRedshift
Download
60.7 MB
Bonus Members Only Content


Here’s how to set it up:

1. Create the Globe

  • Add a Sphere.

  • Change Type to Hexahedron for clean topology.

  • Increase the Segments for more detail.

2. Add the Tectonic Plate Guide Texture

  • Drag in an Earth map texture showing red tectonic lines.

  • Set Projection to Spherical.

  • In the material’s Viewport tab, increase Texture Preview Size to see the guides in the viewport.

3. Prepare to Cut Plates

  • Select the sphere and press C to make it editable.

  • Rename it for clarity.

4. Cut Plate 1 Using the Spline + Line Cut Method

  • Switch to Sketch Spline Tool under Spline > Sketch.

  • Enable Snapping to Polygons.

  • Draw a spline along the red tectonic lines on the globe.

  • Use Connect Object with Weld tolerance to close spline gaps.

  • Press C to make the spline editable and fix any overlapping points.

5. Use the Line Cut Tool to Cut Out the Plate

  • Select the globe, press K + K to activate Line Cut Tool.

  • Hold Ctrl, hover over the spline, and click to cut it into the globe mesh.

  • Switch to Edge Mode, double-click the loop to select it.

  • Right-click > Disconnect, then switch to Polygon Mode and double-click inside the loop.

  • Right-click > Split to extract the new plate object (rename it, e.g., India).

6. Cut Plate 2 Using the Line Cut Tool Alone

  • Select the globe again, press K + K.

  • Enable Auto Snapping, then draw the cut line directly along the tectonic lines.

  • Press Enter to confirm.

  • Select and complete the loop if needed using Shift + Edge Selection.

  • Use Disconnect and then Split to separate the second plate (rename it, e.g., Middle East).

7. Add Thickness to Plates

  • Use a Thicken Generator and place both plates inside.

  • Adjust Thickness and use Offset to avoid bulging outward.

  • Increase Subdivisions to 4.

  • In Selections Tab, enable Shell and End Cap.

8. Finalize the Mesh

  • Press C on the Thicken Generator to make it editable.

  • Delete unused splines and hide the globe if needed.

9. Add Gradient Texture to Plate Sides

  • Select Shell selection tag and switch to UV Layout.

  • Apply Frontal Projection to that selection.

  • Switch to Edge Mode, select one vertical edge, and press UV Unwrap.

  • Use UV Rectangularize to straighten, then Fit to Canvas.

10. Apply Gradient Material

  • Create a new material and add a Ramp Node to the Color Channel.

  • Choose a color ramp (e.g., yellow-to-red) to simulate heat layers.

  • Apply this material to the inner faces of the plate.

  • In the Transform Tab, rotate the UV island 90° if needed for vertical gradient alignment.

11. Render and Final Adjustments

  • Use Redshift Renderview (or Standard Renderer) to preview.

  • Tweak materials and lighting as desired.

Gallery

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