Part of Cinema 4D Jumpstart
Rendering Basics
24 March 2026
In this lesson, we walk through the final rendering process in Cinema 4D using Redshift, covering everything from basic render settings to output workflows and simple post-production techniques.
We begin by preparing the scene for rendering, including a quick tip on how to refresh missing material previews using the Redshift materials tools. From there, we jump into the Render Settings, ensuring that Redshift is selected as the active renderer and reviewing the default settings.
For beginners, the Basic tab with Medium quality is more than enough to produce solid results, while the Advanced tab offers deeper control for optimization once you’re more comfortable with Redshift.
Next, we configure the Output settings, setting a standard resolution of 1920 x 1080 and ensuring the full animation frame range is selected. In the Save tab, we focus on one of the most important workflow habits: rendering to an image sequence instead of a video file.
You’ll learn how to:
Disable unnecessary features like
Multipass renderingfor simple outputsChoose appropriate file formats like
PNG,TIFF, orOpenEXRdepending on your needsUse
Render Tokens(such as$prj) to automatically name files based on your projectCreate a clean folder structure by organizing renders into a RENDER/project-name directory
Before committing to a full render, we preview the scene using the Redshift RenderView, allowing us to check lighting, materials, and overall quality. Once everything looks good, we render the animation using the Picture Viewer, where we can monitor frame progress and render times.
A key workflow tip covered here is to always test render a frame first before committing to a full sequence—this helps avoid wasting hours on incorrect settings or mistakes.
We also explore basic color correction and post effects directly inside Redshift, including:
Exposure and vignette adjustments
Tone mapping controls for highlights and shadows
LUTs for quick color grading
Curves for fine-tuned contrast
Effects like
Bloom,Flare, andStreakfor stylized lighting
You’ll see how these effects appear in the RenderView first, and how they are only applied to the final render if Redshift Post Effects is enabled in the Render Settings.
Finally, we cover an important production tip:
Rendering directly to a video format (like MP4) is risky, as crashes can corrupt the entire file. Rendering to an image sequence ensures progress is saved frame-by-frame, allowing you to resume renders without losing work.
Workflow tips covered in this lesson:
Always confirm
Redshiftis set as the renderer before renderingUse
Mediumquality for quick, efficient first rendersRender to image sequences instead of video files for safety
Use
Render Tokensto automate file naming and organizationTest render a single frame before committing to long renders
Use
RenderViewto preview and refine your imageEnable
Redshift Post Effectsto include color grading in final rendersOrganize output into structured folders for easier project management
Shortcut Recap
Shift + R– Render to Picture ViewerShift + F6– Open Picture ViewerRedshift RenderView– Real-time render preview window
Additional Resources Mentioned
Full Jumpstart course and additional resources at cgshortcuts.com/jumpstart
Full Redshift Advanced Settings course on the website
Tutorials covering Multipass rendering workflows
Free options for converting image sequences into video files:
Shutter Encoder (Mac & Windows) – https://www.shutterencoder.com/
HandBrake (Mac & Windows) – https://handbrake.fr/
FFmpeg (Mac & Windows) – https://ffmpeg.org/download.html
Adapter (Mac & Windows) – https://macroplant.com/adapter/
Shotcut (Mac & Windows) – https://shotcut.org/
Avidemux (Mac & Windows) – http://avidemux.sourceforge.net/
QuickTime Player (Mac Native) – Pre-installed on macOS (File > Open Image Sequence)
