Requires Yearly Membership or above
The Ultimate Redshift Masterclass
Cinema 4DRedshiftIntermediateYearlyFilesUpgrade to access this course
29 July 2022
102 lessons · 12h 2m
The first step toward professional rendering is choosing the right renderer. We’ve been using Redshift Renderer® in production for several years now and highly recommend it if you want to lift your rendering game. However, there has been a lack of training available for Redshift … until now.
Course Release Date: 30 July 2022
Lessons
Lesson 1 is always free to preview.
- Overview
- 1
Why Use Redshift RenderYearly3m - 2
Hardware Suggestions and Redshift BenchmarkLockedYearly4m - 3
How to Install Redshift and the C4D PluginLockedYearly4m - 4
Redshift QuickstartLockedYearly1m - 5
How to Create a Redshift WorkspaceLockedYearly3m - 6
The Redshift RenderviewLockedYearly8m - 7
UPDATE 2022: Redshift UI Changes for S26 and CPU GPU Hybrid RenderingLockedYearly11m - Materials
- 8
Output NodeLockedYearly2m - 9
RS Materials DiffuseLockedYearly3m - 10
ReflectionsLockedYearly7m - 11
RefractionsLockedYearly2m - 12
Sub-Surface ScatteringLockedYearly4m - 13
SheenLockedYearly2m - 14
Backlight-TranslucencyLockedYearly2m - 15
CoatingLockedYearly3m - 16
OverallLockedYearly1m - 17
IncandescantLockedYearly3m - 18
HairLockedYearly8m - 19
SkinLockedYearly6m - 20
Material BlenderLockedYearly3m - 21
SpriteLockedYearly1m - 22
More SSSLockedYearly1m - 23
Car PaintLockedYearly5m - 24
Material ConverterLockedYearly1m - 25
Standard Material – Overview and DiffuseLockedYearly10m - 26
Standard Material – Presets and AssetsLockedYearly6m - 27
Standard Material – GeometryLockedYearly4m - 28
Standard Material – MetalLockedYearly7m - 29
Standard Material – Thin FilmLockedYearly7m - 30
Standard Material – Glass – Transmission DepthLockedYearly11m - 31
Standard Material – SSS Random WalkLockedYearly11m - Nodes
- 32
AOLockedYearly3m - 33
Camera MapLockedYearly4m - 34
CurvatureLockedYearly2m - 35
Noise and Maxon NoiseLockedYearly5m - 36
RampLockedYearly2m - 37
Texture MapsLockedYearly6m - 38
WireframeLockedYearly1m - 39
AOV NodeLockedYearly4m - 40
BumpLockedYearly4m - 41
Bump BlenderLockedYearly1m - 42
C4D ShaderLockedYearly2m - 43
DisplacementLockedYearly4m - 44
User DataLockedYearly3m - 45
FresnelLockedYearly2m - 46
ReferenceLockedYearly1m - 47
MultishaderLockedYearly3m - 48
Round CornersLockedYearly1m - 49
TriplanarLockedYearly3m - 50
UV ProjectionLockedYearly1m - 51
VolumesLockedYearly4m - 52
Math NodesLockedYearly3m - 53
Color NodesLockedYearly1m - 54
Maxon Noise Input SourceLockedYearly4m - 55
UPDATE 2022: New Node Editor Workflow in C4D S26LockedYearly19m - RS Material Projects
- 56
Redshift BubblesLockedYearly3m - 57
Redshift Fog NoiseLockedYearly4m - 58
Redshift GreeblesLockedYearly6m - 59
Redshift JadeLockedYearly4m - 60
Redshift PBR WorkflowLockedYearly3m - 61
Redshift Stickers and DecalsLockedYearly8m - 62
Redshift Wet RoadLockedYearly5m - Rendering
- 63
Render Settings BasicsLockedYearly27m - 64
CPU vs GPU vs Hybrid and Speed TestsLockedYearly8m - 65
Optimization – How to Speed Up Your RendersLockedYearly14m - 66
Sampling In Depth – Automatic vs ManualLockedYearly32m - 67
RenderView Vs Viewport RenderLockedYearly12m - 68
DenoiserLockedYearly8m - 69
Progressive Vs BucketLockedYearly4m - 70
RT Render (Real Time)LockedYearly7m - 71
Rendertime GeometryLockedYearly7m - 72
Rendering HairLockedYearly6m - 73
Rendering ParticlesLockedYearly7m - 74
AOVsLockedYearly15m - 75
Redshift Object Tag (Visible)LockedYearly4m - 76
Redshift Object Tag (matte Shadow + Alpha Reflection)LockedYearly9m - Lighting
- 77
RS Lighting- The basicsLockedYearly35m - 78
Point LightLockedYearly9m - 79
Spot LightLockedYearly6m - 80
Infinite Light – also Long ShadowsLockedYearly7m - 81
Area LightLockedYearly21m - 82
Dome LightLockedYearly12m - 83
IES LightsLockedYearly5m - 84
PortalLockedYearly8m - 85
Sun and SkyLockedYearly10m - 86
GI (Global Illumination)LockedYearly14m - 87
Volumetric LightingLockedYearly6m - 88
CausticsLockedYearly16m - 89
Lighting Quick TipsLockedYearly6m - 90
GobosLockedYearly5m - Camera
- 91
Camera OverviewLockedYearly14m - 92
Standard CameraLockedYearly6m - 93
Fisheye CameraLockedYearly3m - 94
Spherical CameraLockedYearly2m - 95
Cylindrical CameraLockedYearly1m - 96
Stereo Spherical CameraLockedYearly4m - 97
Bokeh Depth of FieldLockedYearly15m - 98
Motion BlurLockedYearly8m - RS Lighting and Rendering Projects
- 99
Colorful Gradient TrickLockedYearly15m - 100
Studio Lighting and Infinite FloorLockedYearly19m - 101
Matrix ScatterLockedYearly5m - 102
Redshift ProxyLockedYearly2m
Project Files
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cgshortcuts-redshift-materials.zip
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519.6 MB
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519.6 MB
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redshift-material-projects.zip
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48.4 MB
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48.4 MB
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rs-masterclass-lighting.zip
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235.8 MB
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235.8 MB